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Screenshot of the Deep Sea Fishy game.

DDeep Sea Fishy

Phaser.jsJavaScriptPiskelBeepBox

Eat or get eaten! Survive the depths and become the new alpha predator. Explore the pixelated fauna from small crabs over abyssal creatures to massive whales.

Created as a learning project in order to gain a deeper understanding of JavaScript and game development. This is my very first HTML5 game, achieved with the JavaScript framework phaser.

First version released on 20.07.2018, last update 31.03.2019. Noteworthy features are parallax scrolling, smooth growth and evolution steps of player model, two player local multiplayer. All assets are self created, using Piskel and Gimp for sprite creation, BeepBox for music composing.

A fish having a circle of light around them while the surrounding is otherwise dark.
Showing a small fish with a big light area that colored in yellow. UI above says 'Super Reflexes'.
Player in the down left corner.
Losing screen showing stats as text.
Main menu in a blue color palette showing instructions and buttons to start a singleplayer or multiplayer game.
Two small fish with a light circle each are displayed.
Screenshot of an audio production tool.
16 fishes in a grid with the text showing underneath: DEEP SEA FISHY