22491
UnityC#Blender
Shoot em down! Hold your ground against enemy spaceships and prepare outer space for global colonialization.
Created in the context of the course 'Game Engine Architecture' in 2018/19. Adapting the arcade classic 1942 to a new look, new scenario and new engine. Accomplished with the Unity3D engine.
This project represents both my first Unity game and my first steps modeling with blender.