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Cutout home screen of the 2491 space shooter game.

22491

UnityC#Blender

Shoot em down! Hold your ground against enemy spaceships and prepare outer space for global colonialization.

Created in the context of the course 'Game Engine Architecture' in 2018/19. Adapting the arcade classic 1942 to a new look, new scenario and new engine. Accomplished with the Unity3D engine.

This project represents both my first Unity game and my first steps modeling with blender.

3 Screenshots of the game, left the main menu, center and right gameplay of the player spaceship shooting at enemy spaceships.
Concept art on plaid paper showing the player spaceship and two enemy spaceships.
Blender model in geometry view.
Rendered player spaceship on gray ground.
Thre renderings of objects, two enemy spaceships, one satellite object.
Concept art, pencil on plaid paper.
Gameplay screenshot showing enemy spaceships playing in formation.
Screen with text on it saying GAME OVER.
Low poly surface of Mars.
Planet sphere in Unity.
Textures of Saturn and the use on the sphere in Unity.
Screenshot of the BeepBox tool used for audio creation.